August 30, 2019
Aiming at healthy and multilateral development of e-Sports (electronic sports), the Ministry of Economy, Trade and Industry (METI) and the Japan esports Union (JeSU) decided to jointly strive to: [i] estimate the market scale of e-Sports in Japan, including economic effects rippling to surrounding markets and industries, conduct research on the background of how e-Sports have developed in overseas countries and analyze the results; and [ii] streamline and discuss the social significance of e-Sports based on the current situations of ongoing efforts, challenges therein, future perspectives thereof, and other issues involving such significance.
e-Sports, an emerging industry that has been attracting a growing number of people in a variety of countries, have been gaining popularity in Japan in recent years and is expected to become a growth field in the Japanese content market. According to the results of a survey by a private company, the market scale of e-Sports as part of the gaming industry, e.g., sponsorship fees, broadcasting rights and ticket sales, is estimated to be about 4.8 billion yen as of 2018, while some experts expect that the market scale will reach about 10.0 billion yen in 2022.
Moreover, e-Sports will likely ripple economic effects to surrounding markets and industries, as well as the gaming industry. Furthermore, e-Sports are expected to have social significance in a variety of fields through such economic effects. However, there are only a few cases in Japan where people comprehensively discuss and examine e-Sports, in particular their social significance, and METI considers it important to discuss e-Sports from this viewpoint so as to achieve the healthy and multilateral development of the industry.
Against this backdrop, METI established the FY2019 Project for Development of Environments for Creating New Contents (Project for Research on and Analysis of Market Scale and Other Elements for e-Sports). Jointly with JeSU, an organization to which METI commissioned the project, METI will inaugurate a Study Group on Measures for Vitalizing e-Sports and will be committed to the following two efforts:
- Estimating the market scale of e-Sports in Japan, including economic effects rippling to surrounding markets and industries, and conducting research on the background of how e-Sports have developed in overseas countries and analyzing the results; and
- Streamlining and discussing the social significance of e-Sports based on the current situations of a variety of efforts in Japan, challenges therein, future perspectives thereof and other issues involving such significance, and achieving a certain level of suggestive outcomes.
2. Future actions
Regarding information on future schedules and other actions, JeSU, to which METI commissioned the project, will release it in a sequential manner. For details, visit the JeSU website thought the link below.
- Appendix: Economic effects and social significance brought about by e-Sports (in Japanese)(PDF:979KB)
Division in Charge
Media and Content Industry Division, Commerce and Information Policy Bureau