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  5. “Project for Research and Analyses Concerning Future Potential for Virtual Spaces and Challenges therein” to Start

“Project for Research and Analyses Concerning Future Potential for Virtual Spaces and Challenges therein” to Start

January 6, 2021

Focusing on virtual spaces, a field dramatically integrating with people’s daily lives, the Ministry of Economy, Trade and Industry (METI) will sort out a variety of challenges that the game industry may face in the future and start discussions on future perspectives for virtual spaces.

1. Purposes

Against the backdrop of the spread of the novel coronavirus disease, people are faced with limited opportunities for having physical contact and exchanges with each other. Meanwhile, more and more people are making use of services in “virtual spaces” provided online.

In virtual spaces, while controlling their avatars, users are able to freely explore, trade with other users, collaboratively work with them and create digital works. These services represent a paradigm shift that may fundamentally change conventional approaches to society and industries and they may represent great potential for business growth. Meanwhile, virtual spaces face challenges, for which discussion and decisions are highly anticipated, e.g., ideal approaches to rulemaking and impacts on physical spaces.

To address this situation, METI will sort out issues that are unique to virtual spaces and those involving impacts of virtual spaces on physical spaces, including future perspectives for virtual spaces, because these are issues that service providers and users as well as the entire society are expected to face in the future. In addition, it will also hold discussions on ideal approaches to rules that will be necessary in the future and other issues.

2. Future action

METI will release the results of research and analyses after it finishes the project.

Division in Charge

Media and Content Industry Division, Commerce and Information Policy Bureau

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